// HEL Library \\

 
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Introduction

HEL library is an additional function collection for the Gameboy Advance library called HAMlib.

HEL builds on the top of HAMlib. In order to use HEL, you have to link HAMlib. HEL introduces a nice set of functions what make your coderlife a lot easier. The core module of HEL is the map-system with what you are able to display large maps, even with parallax scrolling, with almost no code. It is flexible and fast, a few times faster than the standard HAM functions! Plus, of course, everything is documented!

Beside the map-module, HEL has of course lots of more functions available. Just take a look at the HEL function reference.


Naming Convention:
HEL's naming convention makes it easy to find and remember functionnames.

Functions got their names using this system: <prefix> <module> <action>

<prefix> : The prefix is always hel_
<module> : What Module/System from HEL you want to use. This can be Map/Obj/Dma and so forth.
<action> : What the function is intended to do. Init for instance.

Using the above names, the complete functioname could be hel_MapInit.

This has a big advantage. When only writing hel_Map and then triggering your favorite IDE to popup the codecompletionlist, you have all map-functionnames from HEL available. This saves times when searching for functions!


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