#define OBJ_ERROR_ALLSLOTSTAKEN |
All object slots in use.
The object creation and clone function(s) return OBJ_ERROR_ALLSLOTSTAKEN when all 128 object slots are already in use.
#define OBJ_ERROR_VRAMFULL |
Object video memory full.
The object creation function(s) return OBJ_ERROR_VRAMFULL when the requested amount of space in object video memory cannot be allocated.