void hel_BmpClear | ( | u16 | Color | ) |
Clear screen/backbuffer in mode 3, 4 or 5.
[in] | Color | The PaletteIndex in mode4 and the bgr555 color value in mode 3 and 5 |
RGB_SET
to generate a color in bgr555 format. void hel_BmpFlipBackBuffer | ( | void | ) |
Flip back buffer.
The hel_BmpFlipBackBuffer function flips the front- with the back-buffer, so the content of the back-buffer becomes visible.
u16* hel_BmpGetBackBuffer | ( | void | ) |
Get a pointer to the backbuffer in mode 4 or 5.
u32 hel_BmpHasBackBuffer | ( | void | ) |
Check if current bitmap mode has a backbuffer.
TRUE
if the bitmap mode has a BackBuffer, otherwise FALSE
. u32 hel_BmpIsHighColor | ( | void | ) |
Check if current bitmap mode is high color.
TRUE
if the current bitmap mode is in high color format, otherwise FALSE
. void hel_BmpLoad | ( | const void * | pSrc | ) |
Load a graphic into Vram.
[in] | pSrc | Pointer to source graphic data. |
void hel_BmpLoadUnComp | ( | const void * | pSrc, | |
u32 | CompressionType | |||
) |
Load a compressed graphic into Vram.
[in] | pSrc | Pointer to compressed source graphic data. |
[in] | CompressionType | Type of Compression the graphic data uses. This can be one of the COMPRESSION_TYPE_* predefined values. |